44 magnum now does the proper amount of damage. "Also improved NPC's run-away settings", almost equally as vague.Improved the maximum carry weight of NPCs? (The readme just says " NPC's max carry weight.").The bad about this was that you were only able to pick one perk per third level (or four if you had the Skilled trait). Originally, taking the perk would give you the amount of experience points equal to the total amount needed to reach your current level (for instance, at Level 6 it would level you up more than just one level as a result). The Here and Now perk now works correctly.The PIP-Boy will no longer crash when there are too many maps in the Automap.The slave overseer in NCR will no longer lock the computer up.Goris will no longer join if you are over your Party Member limit.Dragon and Lo Pan challenges should no longer cause an endless stopwatch.Hakunin movies will no longer appear after the GECK has been returned."Francis in Broken Hills has been fixed." (The readme doesn't state what parts related to him were.).The car and the trunk will no longer become separated.Endless stopwatch in combat should be fixed.Shopkeepers will get money more often - this is more of a tweak than a bug fix.Harold will now give you the right information when you are trying to optimize the power plant.Ghouls in Gecko would no longer randomly attack you unprovoked.Party members would no longer turn hostile (under most circumstances), meaning it is now possible to talk to them at almost all times.The readme says there are other ways to improve load times by checking its troubleshooting section. Loading and saving games have been sped up.Talking to Tandi about the Vault 15 quest would no longer lock the computer.The Lloyd quest in New Reno would no longer lock the computer.The dice games (craps) would now give you winnings.Boxing in New Reno would no longer lock up the computer.This is a list of the most important or more commonly-mentioned bugs: On December 11, 1998, a v1.02 patch was released to fix numerous bugs in the game, way more than what existed in the first game. There's a whole lotta words here, but not enough pictures. Other Unused Stuff Unused Perks/Reputation Virgin of the Wastes ![]() ![]() ![]() ![]() The cows go "moo", the dogs go "arf, arf". The case, since he's English and not to be trusted. *I* think it's worth a dollar for 3 days of day-dreaming. You look up SUCK and you'll see my name, address and previous It should also be noted that some quotes contain mixed-case or symbols that lose the emphasis due to the uppercase font. That thing has an unpleasantness about it that is not readily apparent.īring in the others.I wish to taste of their unsavoriness as well. Said part is highlighted in the full quote: When viewing the quotes from the developers (Shift-click Credits on the main menu), there is one part of a quote which goes unseen due to the fact that it is too long. Within the game's executable are these leftover compiler strings. Not available in demo Development Strings These are leftovers for the Friendly Foe perk, before the ability to distinguish companions & allies from enemies/neutrals became an actual feature.ĮDITOR.MSG 1012: THIS GOES WITH THE TEMPORARY ONE FOR DESCRIPTIONS #1112: DON'T TRANSLATE THISĥ006: CHEAT MODE Demo Leftovers MISC.MSG Demo version Demo time limit exceeded OPTIONS.MSG Sorry, the preferences menu is notĮDITOR.MSG Sorry, you can only print your
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